

It is wise to defend this area because if a team loses control of the Ramp room, it will be difficult for the defending team to get out of the spawn area. This room is can be easily trapped by a Sentry Gun or pipebomb trap. Located directly below the Attic, this room is the corridor that gives access to both the Sniper deck and the Bridge Room. Ramp Room: The Ramp Room is the large room between the two spawns for either team.

This tactic is risky but leads to fast captures and typically lower casualties on the flag carriers if implemented successfully. Sometimes flag carriers will enter the Sniper deck from the attic and throw the flag out into the yard to waiting teammates. This coupled with the low traffic and high vulnerability to Spies means the Sniper deck is less often used by Snipers. Snipers are somewhat vulnerable to counter sniping from the Yard or from the Roof. This area, also known as the Battlements area, is sometimes used by Snipers, but is also sometimes used as an alternative route for flag runs. Sniper Deck: The Sniper Deck is a mid-level area that only is accessible from the Attic or the Ramp.Remember, the door into the base can be shot open to attack individuals hiding behind it. Also, they can hide behind the ladder on the roof for further concealment. Snipers will be able to attack anyone in the yard or on the Sniper deck. Additionally, the Engineer can block the ladder via a Dispenser and even put a teleporter on the opposite side so it is less likely to be noticed. This will allow it to attack anyone who walks through the door toward the yard. A Sentry Gun can be placed on the enemy's roof at the very center and hang over the edge slightly.

It is a small area that is frequented by Snipers and Engineers. Roof: The Roof is located on top of each base.The water is often utilized when the opposite team becomes overwhelming in the Yard area. Taking the water will allow you to go virtually undetected from inside one base, to inside the other base if you are able to pass through the tunnel undetected. There is a grate that must be destroyed with a detpack to gain access to each base. The water originates in one spawn room, passes through the flag room, continues outside in the middle of the yard, and ends up in the Tunnel area. Water/Sewer: The Water/Sewer area is an alternate passage that allows more cover from one base to the other.This small area is prone to Snipers countering the battlement area or guarding the door to the yard and Demomen laying traps. On either end is an entrance to the Water/Sewers, one side goes to Blue's side and the other to Red's side. It is divided by a wall with several openings to get through to the other side. Some classes can go over the top through grenade jumping, but most must walk through the center. Tunnel: In between the two Yards is a center Tunnel which must be traversed to get from one side to the other.Most of the area is also prone to Sniper's fire, so move quickly through this area. Both teams must pass through this area in some form so interaction is frequent in this area. Each team's Yard is divided by a water trench with a small bridge to cross. This is often where the most fierce battles develop on this map. Yard: The Yard is the area immediately outside of each teams base.However, doing so will notify all players on both teams of the destroyed grate.Doing so will open up a side route into that base's flag room. The grates inside of the water wells can be destroyed using a Detpack.Dropped flags return to their base after 60 seconds.Flag carriers drop the flag when they die.The flag will then return to the enemy base. Place it on the raised square to capture it. Grab it and bring it back to the base of your tower.

Enter the enemy base and make your way to where their flag resides in the tower.
